Large Fey, Typically Chaotic Good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 40 ft., fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +5
Damage Resistances Radiant
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 15
Languages Sylvan, Telepathy --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The unicat has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The unicat makes two attacks: one with its horn and one with its claws.

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

A unicorncat is a mysterious creature and shows itself rarely to humanoids. It can only be found in time rifts. Because its travel time and Planes. They are stubborn and hard to take. But very loyal if the creature they bond to has a similar taste of Chaos and adventure.

Habitat: CoastalForestGrassland

Firelord

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