Medium Construct, Typically Neutral Evil
Armor Class 5 plate
Hit Points 15 (6d4)
Speed
STR
6 (-2)
DEX
4 (-3)
CON
2 (-4)
INT
8 (-1)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +0, INT +1
Damage Vulnerabilities Acid
Damage Immunities Lightning
Condition Immunities Exhaustion
Senses Passive Perception 30
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

420p - The monster has vision up to the amount of other sentinels within a range of 20m, doubled and with 7 added. It can see up to 30m in any condition if the object seen is moving.

Actions

Charge. Melee Weapon Attack: +5 to hit, reach 6 ft., 1 target. Hit: (1d7) bludgeoning damage. - The sentinel charges into it's target, dealing 1d4 damage to itself as well.

Beam. Ranged Weapon Attack: +7 to hit, range 12 ft., 1 target. Hit:  (1d6) radiant damage+(1d4) fire damage. - The sentinel uses an instantaneous beam, heating the nearest point targeted. 

Reactions

Water. The sentinel F****ING DIES (if fully submerged for longer than 6 seconds. While underwater the sentinel moves half as fast.)

 

Description

The ANGEL sentinel drone created for security against Ortin XII after the city technology began failing, in hopes of finding any individuals tampering with city technology. Most drones have known to gone rouge, instead targeting anyone within sight, to varying degrees of success. It consists of a polygonal thickened disk, beveled on it's edges, with 2 holographic wings on it's left side, and 2 illusion casted wings on it's right. It has an eye wi

Monster Tags: construct

Habitat: Urban

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