Charge. If the unicorn zombie moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorn zombie’s innate spellcasting ability is Wisdom (spell save DC 14). The unicorn zombie can innately cast the following spells, requiring no components:
At will: detect magic, thaumaturgy, arms of hadar
1/day each: fireball, lightning bolt, enthrall
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Multiattack. The unicorn zombie makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Defiling Touch (3/Day). When the unicorn zombie hits a creature with its horn, it can infest their soul with defiling magic. When it does so, the creature hit by the horn must succeed a DC 14 Charisma saving throw or be poisoned, the target is also cursed while poisoned in this way. At the end of each of the cursed creature's turns, they must repeat the saving throw, tracking successes and failures until three of either are rolled, which do not need to be consecutive. After three successful saves, they are no longer cursed or poisoned in this way. After three failed saves, the affected creature drops unconscious at 0 hit points, and their own shadow animates and rises to its own life. It acts on its own turn in combat and acts as an ally to the unicorn zombie, first trying to finish off the unconscious creature that spawned it. The curse of the undead unicorn can be cured with the remove curse or greater restoration spells.
Teleport (1/Day). The unicorn zombie magically teleports itself and up to one willing creature that is mounted on or within 5 feet of itself, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
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