Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The Young Goose has 3 heads. Whenever it suffers 1/3 of it's total health point pool reduced, one of it's heads fall unconscious. Upon healing in any fashion, if the total health points regain exceeds the threshold for one of the heads to go unconscious. the head regains consciousness.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
The Honking Rage. 3 times a day, the Goose can channel it's true nature and use an action enter a state of rage for 1 minutes. While Enraged, the Goose gains +3 to attacks and damage. It has advantage on Dexterity and Strength checks, and takes half damage from all non-magical damage sources. It cannot be charmed, frightened, put to sleep. The Goose must either suffer damage or deal damage to maintain this rage.
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. +10 To Hit. Deals 1D10+5 damage.
Description
You hear a honk in the dark, and you know not what comes from the depths of the murky waters. Has 3 Canadian Goose heads appear, your curiosity turns to fear. Lucky, it is a young one for now, but it must be culled before it can fully grow.
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