Hive Regeneration. The wolverine regenerates 10 hit points at the start of its turn. If the wolverine takes fire damage, this trait doesn’t function at the start of the wolverine’s next turn.
Keen Sight and Smell. The wolverine has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The wolverine makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8+5) slashing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6+5) slashing damage.
Spawn Wasp Swarm (Recharge 5-6). The wolverine shakes its body violently, dislodging a swarm of wasps from the hive on its' back. A swarm of insects (wasps) appears in an unoccupied space within 5 feet of the wolverine. The swarm acts as an ally of the wolverine, obeying its mental commands (no action required). The swarm remains until it is reduced to 0 hit points, or until the wolverine dies.
Description
The hivespine wolverine is a terrifying creature, combining the ferocity of a wolverine with the sheer mass and anger of a hive of wasps. A giant spiraling wasp next grows out of the creature's back, always shifting and expanding to reveal seemingly endless swarms of wasps.
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