Medium Humanoid (Triton), Lawful Evil
Armor Class 18
Hit Points 100 (13d10 + 52)
Speed
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
4 (-3)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws WIS +4, CHA +8
Damage Resistances Cold
Senses Passive Perception 9
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Aura of Protection. Juno and each ally within 10 feet of her have a +3 bonus to saving throws.

Divine Allegiance. When Juno takes damage, she can use her reaction to cause a creature within 30 feet of her to take the damage instead.

Spellcasting. Juno is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following Paladin and Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Booming Blade, Prestidigitation
1st level (4 slots): Fog Cloud (1/day free), Armor of Agathys; Command, Compelled Duel, Divine Favour, Shield of Faith, Wrathful Smite, Searing Smite, Thunderous Smite
2nd level (3 slots): Gust of Wind (1/day free), Misty Step, Blur; Warding Bond, Zone of Truth, Branding Smite
3rd level (2 slots): Counterspell, Fear, Thunder Step, Water Walk

Actions

Multiattack. Juno makes 2 attacks with Mercy. She can replace 1 attack with a casting of Darkness using Mercy's charges.

Mercy. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage. When she hits with Mercy, she can expend a Paladin (1st or 2nd) level spell slot to deal additional radiant damage equal to (slot level + 1)d8s. She can also expend a Warlock spell slot (3rd level) to deal 4d8 additional force damage.

Action Ranged Attack. Ranged Spell Attack: +9 to hit, range  ft., # target. Hit: # (#d# + #) [damage type] damage.

Darkness (3/day). Juno casts Darkness from Mercy.

Lay on Hands. Juno has access to 40HP in her Lay On Hands pool.

Bonus Actions

Hexblade's Curse (1/rest). Pick a creature. Until that creature dies, you deal +4 damage to it, crit on 19-20, and regain 8HP when it dies. 

Maddening Hex. The target of Juno's Hexblade's Curse and each creature of Juno's choice within 5ft of it take 3 psychic damage as long as it is within 30 feet of Juno.

Channel Divinity (1/rest). Juno uses one of the following Channel Divinity actions.

  • Champion Challenge. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.
  • Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Eldritch Invocations
- Devil's Sight
- Eldritch Smite
- Maddening Hex

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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