AC
13
Initiative
+0 (10)
HP
15
(2d8 + 6)
Speed
30 ft., burrow 10 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | -3 | -3 |
Skills
Perception +3
Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
CR
1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage.







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Posted Sep 3, 2024Changes from 2014 to 2024 Giant Badger:
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Posted Sep 4, 2024They also now have a resistance to poison and their darkvision distance has been increased
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Posted Sep 8, 2024Interesting. So few beasts have a damage resistance.
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Posted May 9, 2025Why is the art 2014 when the normal Badger got new art? Both the Elk and Giant Elk use the same new art, why does this guy use the old art?
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Posted Aug 18, 2025Also, why is the giant badger art depicting a fairly normal-sized badger?
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Posted Aug 22, 2025i love imagining a situation where a dm has to use this
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Posted Aug 28, 2025Real badger are resistant to snake venom. It's pretty cool. Badgers are cool.
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Posted Oct 12, 2025Aren't badgers' claws kind of iconic? Why get rid of them and opt for only having a bite attack?