AC
15
Initiative
+1 (11)
HP
13
(3d8)
Speed
30 ft., swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 9 | -1 | -1 |
| CHA | 3 | -4 | -4 |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.







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Posted Sep 26, 2024the Stealth stat is being able to move fast and hide behind things, two things crabs are pretty great at.
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Posted Oct 9, 2024Crab Rave, but bigger.
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Posted Dec 16, 2024W, I should put that in my campaign
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Posted Feb 28, 2025i love crab
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Posted May 9, 2025Cap'n, we're gonna need a bigger pot. There's bound to be some quality meat in them claws. Season it with some old bay, and *chef's kiss*