AC
14
Initiative
+3 (13)
HP
13
(2d8 + 4)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 16 | +3 | +3 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | -2 | -2 |
WIS | 8 | -1 | -1 |
CHA | 5 | -3 | -3 |
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Gear
Shortbow, Shortsword
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Common plus one other language but can’t speak
CR
1/4 (XP 50; PB +2)
Actions
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Such a bare bones stat block.
Boooo
You're thinking of a ghost not skeleton
They should have given it resistance to piercing damage like 4e skeletons. This would make up for vulnerability to bludgeoning damage.
This tickled my funny bone
Love how I can have some guy's corpse as a familiar now. Like yeah, that's my unpaid intern Jim, he was a gift from satan.
Can they still wear armor?
???????? huh???
No funny skeleton picture :( im sad
No art? Seriously? Why?
This is from the Free Rules so there isn't any art. There will most likely be art when the Monster Manual comes out in February.
MORE dex, necromancer benefits even more from making skeletons now (especially when zombie health got butchered from 22 to 15) as it will be easier to hit enemies on later levels making em even more useful.
I give him to a random stray dog, he go bye bye >:)
Guys what?
*Bad to the bone starts playing*
Adding Piercing & Slashing resistance to mine. This is dumb.
I don't know if this was asked and answered before. But, can a Skeleton use magic items? can it be commanded to activate a magic item? or even Attune to one?
Your world, your rules. You want to make these bags of bones harder? Piercing and slashing resistance and magic items. Perhaps they attuned to the magic item in life, and it is still attuned to them in death.
yes i love it