Generate Weapon. Able can spawn any form of weapon into his hand. He can use this trait as a bonus action to switch into a different weapon.
Coffin Bond. Able's life is bound to his coffin. If his hit points drop to 0, he well crumble to dust. The DM must roll a d20 to determine how many hours it will take fro him to be revived in his coffin.
Inhuman Speed. Able's can move at abnormal speeds. Because of this, Able is fast enough to attack three targets in one turn as long as the three targets are within 10 ft. of each other.
Able's Weapon. Able attacks with whatever weapon he has generated in his hands. The DM can decide what weapon Able uses. This can be a simple/martial weapon that already exists, or a home brewed weapon. The damage will generally be the same, however its range may vary depending on the weapon chosen
Able's Weapon Attack. Melee Weapon Attack: +7 to hit, reach 5 ft. 1-3 targets. Hit: 37 (3d10 + 7) Bludgeoning/Piercing/Slashing damage.
Parry. Able adds 2 to his AC against one melee attack that would hit him. to do so, Able must see the attacker and be wielding a melee weapon.
Deflect Missile: Able can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 1d10 + Dexterity modifier. If it is reduced to 0, Able can catch the ranged attack can throw said range attack back at the attacker.
Description
Able is a humanoid being with inhuman strength and speed. He despises any and all other humanoid beings, but he does respect those who best him in combat, but that does not stop his urge to kill on sight. Doomed to never stay dead, he wanders the world in search of a truly worthy foe.
Please give me suggestions on what I should change, this is my first home brewed creature and I want to make sure it's the best it can be.
his speed