Medium Humanoid, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 180 (175d12 + 5)
Speed 400 ft., I am aware of how ridiculous of a speed this is, but I am doing so with the intentions of being accurate to his what his file states. And his files state that he can clear around 64 meters of distance in the span of 3 seconds, which is roughly the equivalent to 400 ft in one turn in an encounter in DnD. If you believe this is unnecessary, you are free to make changes when using it in your own sessions
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +10, DEX +10, CON +10
Skills Acrobatics +15, Athletics +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Common, Sumerian
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Generate Weapon. Able can spawn any form of weapon into his hand. He can use this trait as a bonus action to switch into a different weapon.

Coffin Bond. Able's life is bound to his coffin. If his hit points drop to 0, he well crumble to dust. The DM must roll a d20 to determine how many hours it will take fro him to be revived in his coffin.

Inhuman Speed. Able's can move at abnormal speeds. Because of this, Able is fast enough to attack three targets in one turn as long as the three targets are within 10 ft. of each other.

Actions

Able's Weapon. Able attacks with whatever weapon he has generated in his hands. The DM can decide what weapon Able uses. This can be a simple/martial weapon that already exists, or a home brewed weapon. The damage will generally be the same, however its range may vary depending on the weapon chosen

Able's Weapon Attack. Melee Weapon Attack: +7 to hit, reach 5 ft. 1-3 targets. Hit: 37 (3d10 + 7) Bludgeoning/Piercing/Slashing damage. 

 

Reactions

Parry. Able adds 2 to his AC against one melee attack that would hit him. to do so, Able must see the attacker and be wielding a melee weapon.

Deflect Missile: Able can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 1d10 + Dexterity modifier. If it is reduced to 0, Able can catch the ranged attack can throw said range attack back at the attacker.

Description

Able is a humanoid being with inhuman strength and speed. He despises any and all other humanoid beings, but he does respect those who best him in combat, but that does not stop his urge to kill on sight. Doomed to never stay dead, he wanders the world in search of a truly worthy foe.

Monster Tags: humanoid

LethalJazz

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