Medium Humanoid, Neutral
Armor Class 22 Unarmored Defense
Hit Points 432 (42d20 + 12)
Speed 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
6 (-2)
Saving Throws CON +13, WIS +11
Skills Athletics +3, Intimidation +3
Condition Immunities Frightened, Grappled
Senses Blindsight 10, Passive Perception 12
Languages Common ("one of few words")
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Actions

Pillar Maul Bonk. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 137 (22d12+5) bludgeoning damage.

Bonus Actions

Self-Determination. XaXa buffs the damage of his subsequent <Pillar Maul Bonk> by 20%, also gaining an advantage during the action (max. 1 per enemie).

Reactions

Opportunity Attack. XaXa can make an opportunity attack when a hostile creature that he can see moves out of your reach. To make the opportunity attack, XaXa uses his reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

Legendary Actions

Mega Bonk. Once per fight, WeWe raises his hammer with both hands activating a ritual ending with its slamming back on the ground, resulting in every enemie creature in a radius of 100 ft. to be affected by terror:
it's worse than being frightened, it makes creatures hunker down and hide behind their shield or run and provoke attacks. While afflicted by terror, you suffer the Frightened condition and must take either the Dodge or Dash action on your turn, but you can act normally otherwise. In addition to that every enemie receives a disadvantage on future attacks (escape DC 18 CHA).

Mythic Actions

Hammer Duplication. Choosing to lock <Self-Determination> and if it wasn't already used during this fight, XaXa evokes a second hammer (max. 1).

Double Maul Attack. Unlocked Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 269 (44d12+5) bludgeoning damage.

Description

"Magic sucks, eat this hammer" said by said HAMMER.

LkjPoke

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