Medium Humanoid, Typically Lawful Evil
Armor Class 19 plate armor
Hit Points 117 (12d12 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
9 (-1)
WIS
10 (+0)
CHA
5 (-3)
Skills Intimidation +7
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Wreck. Unkar has a number of Wreck points he can use to use his Get Wrecked bonus action.  Unkar has 3 Werck points, which reset upon a long rest.

Actions

Multiattack. When Unkar uses his greataxe action, he can make 3 attacks.  

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Bonus Actions

Get Wrecked. After Unkar takes an atack action Unkar may expend a Wreck point to make an additional Multiattack action.

Description

Unkar Plutt, the junk boss operating out of the Concession Stand in Niima Outpost.  A ruthless thug that is often surrounded by hired muscle.  He rules over the scavenger's lives here, deciding how many portions they get for what they find.  

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

meagrot

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