Small Beast, Unaligned
Armor Class 16 natural
Hit Points 36 (6d6 + 16)
Speed 20 ft.
STR
6 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Passive Perception 11
Languages ----
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead fortitude: If an attack reduces it to 0 hit points, it must make a constitution saving throw with a DC of 5+ amount of damage taken, unless damage is radiant or a critical hit. on success the zombie cockatrice drops to 1 hit point instead.

darkvision 60 ft

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed a DC 11 constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success the effect ends. on a failure the creature is petrified for 24 hours.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

For some reason a cockatrice rose from the dead.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2024 11:50:17 PM
2
0
1
Coming Soon

Monster Tags: undead

Habitat: ForestGrasslandHillSwamp

scpgamerboi12379549

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