Medium Or Small Beast, Any Neutral Alignment
Armor Class 15
Hit Points 21 (2d10 + 6)
Speed 60 ft., fly 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws INT +3, CHA +5
Skills Arcana +6, Athletics +5
Damage Resistances Cold, Fire
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Charmed, Stunned
Senses Darkvision 60 ft, Truesight 30 ft, Passive Perception 14
Languages Celestial, Primordial, Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Challenge Rating Conditions. This creature's challenge rating depends on the character level of the summoner or tamer. Its Creation is mostly due to the summoning by a mage.

Spellcasting. The Wyrmdeer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +4 to hit with spell attacks). The Wyrmdeer has followingWizard/Sorceror spells prepared:

  • Cantrips (at will): Blade Ward, Toll The Dead, True Strike, Sword Burst
  • 1st level (5 slots): Chromatic Orb, Mage Armor, Magic Missile, False Life
  • 2nd level (3 slots): Shatter, Hold Person, Blur, 
  • 3rd level (2 slots): Dispel Magic, Void Sphere

Arcane Recharge:
When you are out of combat, you may choose one of your expended spell slots. The Wyrmdeer recharges that spell slot, allowing you to regain it as if you had finished a short rest.

Fey Escape:
Once per day, when your Wyrmdeer would take damage that would reduce it to 0 hit points, it can instead vanish in a burst of magical energy, teleporting to an unoccupied space within 30 feet of you. It reappears at the start of your next turn with half its maximum hit points.

Actions

Multiattack. The beast makes several attacks equal to its proficiency bonus.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.

Buck Charge. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit: 8(1d12+ 2) bludgeoning damage. "The Wyrmdeer charges forth 10 ft and rams into a target if there is another in range the beast can ram into it as well."

Fey Antler Slash. RangedWeapon Attack: +5 to hit, range 15/25 ft., 3 target. Hit: 9 (2d6 + 3) slashing damage." The Wyrmdeer charges arcana into its antlers and shots slashes forth towards 3 targets."

Reactions

Rebound Bind. When targeted by an attack the beast can shoot chains from its antlers 15 feet in the direction of the attack, binding them and inflicting 1d12 Bludgeoning damage and causing the restrained condition. The target must make a Strength Saving Throw DC:15 every turn to break free, on a successful save initially they only take half damage and are not restrained.

Legendary Actions

Void Slip (Costs 2 Actions). The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 As part of the Hollow Soul Aspect, you summon a unique, ethereal creature that embodies the haunting beauty and enigmatic nature of your soul. This creature, known as a Wyrmdeer, is a mystical fusion of a dragon and a reindeer, featuring scales that shimmer in the light and antlers that crackle with arcane energy.

Monster Tags: fey

Habitat: Forest

kael_flameborn

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