Medium Undead, Neutral Evil
Armor Class 8
Hit Points 26 (4d8 + 6)
Speed 10 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Spore Cloud (Recharge 5-6) The fungal zombie releases a 10-foot-radius cloud of infectious spores. Creatures within the area must succeed on a DC 12 Constitution saving throw or become infected with a fungal disease. While infected, a creature takes 1d4 poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Fungal zombies are slow-moving undead controlled by parasitic fungi. Unlike traditional zombies, their primary threat isn't their physical strength but the infectious spores they emit, capable of spreading their curse to those nearby. These zombies are often covered in fungus, their bodies rotting and bloated, with mushrooms and mycelium sprouting from wounds. The air around them carries the faint smell of decay and spores.

Monster Tags: undeadplant

Snowball_16385

Comments

Posts Quoted:
Reply
Clear All Quotes