Large Humanoid, Lawful Good
Armor Class 18 Heavy Combat Armor
Hit Points 102 (12d10 + 36)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Senses Passive Perception 14
Languages Shyriiwook (understands Galactic Basic but cannot speak it)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The Wookiee Bodyguard makes two melee attacks with its vibroblades.

Dual Vibroblades. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 4) slashing damage per blade. The Wookiee Bodyguard can make an attack with each vibroblade during its Multiattack.

Bonus Actions

Charge. If the Wookiee Bodyguard moves at least 20 feet straight toward a creature, it can use a bonus action to make one melee attack with advantage against that target. If the attack hits, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Parry. The Wookiee Bodyguard adds +3 to its AC against one melee attack that would hit it. To do so, the Wookiee must see the attacker and be wielding a melee weapon.

Description

The Wookiee Bodyguard is a fearsome protector, capable of dealing devastating damage with its Dual Vibroblades in close combat. Its Charge bonus action allows it to close the distance quickly and knock enemies off balance, creating openings for follow-up attacks. With a high Armor Class and solid Constitution, the Wookiee is built to withstand heavy attacks while protecting its charge.

In combat, the Wookiee Bodyguard excels at closing gaps and engaging enemies head-on. It uses Parry to mitigate damage from incoming melee attacks, making it a tough opponent to take down. The combination of heavy armor, powerful melee strikes, and the ability to charge into battle makes this Wookiee a formidable force.

Xbatmanbeyondxx

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