Adamantine Armor: Zanna's Adamantine Plate armor grants her resistance to bludgeoning, piercing, and slashing damage.
*Greataxe of the Mountain: Zanna's Greataxe of the Mountain deals an additional 2d6 thunder damage on a hit and can be used as a magic weapon against creatures that have resistance or immunity to nonmagical weapon attacks. It also has a 5% chance to shatter a creature's armor when it hits.
Cloak of Elvenkind: Zanna's Cloak of Elvenkind grants her the following benefits:
* Increased movement speed by 10 feet.
* Advantage on Dexterity (Stealth) checks.
* Resistance to magic damage.
Melee Attack: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage + 2d6 thunder damage.
Ranged Attack: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Opportunity Attack: When a hostile creature moves out of Zanna's reach or into her reach, she can use her reaction to make a melee attack against it.
Additional Reactions:
Dodge: Zanna can use her reaction to reduce the damage of an attack that would normally hit her by half.
Disengage: Zanna can use her reaction to move up to her speed without provoking opportunity attacks.
Parry: Zanna can use her reaction to reduce the damage of an attack that would normally hit her by half.
Use an Object: Zanna can use her reaction to use an object in her inventory, such as a potion of healing or a scroll of a spell.
Commanding Strike (Costs 1 Action): Zanna can use one of her legendary actions to make a single attack with her greataxe.
Rally the Troops (Costs 1 Action): Zanna can use one of her legendary actions to rally her allies, giving them advantage on their next attack.
Mighty Leap (Costs 1 Action): Zanna can use one of her legendary actions to make a mighty leap.
Rage Beyond Measure (Costs 1 Action): Zanna can enter a heightened state of rage, granting her additional benefits such as increased damage, resistance to spells, and the ability to ignore the effects of exhaustion.
Indomitable Spirit (Costs 1 Action): Zanna can reroll any failed saving throw, no matter how many times she has already done so.
Mighty Leap (Costs 1 Action): Zanna can jump up to 60 feet vertically or horizontally, and she can land without taking damage.
Fearsome Presence (Costs 1 Action): Zanna can intimidate creatures within 60 feet of her, and they must succeed on a Wisdom saving throw or be frightened.
Description
Zanna is a fierce and independent warrior. She is fiercely loyal to her friends and allies, and she is always willing to stand up for what she believes in. She is also a bit of a loner, preferring to spend her time training or exploring.
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