at the end of the attached players turn the player may take the turn of the drone commanding it and casting magic through equal to the level of the warlocks spell casting.
Standard Drone
- special ability : attach , distraction , spell conduit
Distraction
- Type: Action
- Range: 10
Movement: Uses all available movement The drone can use its entire movement to create a distracting flurry of movement and noise, attempting to draw the attention of nearby foes. The target must make a Constitution saving throw against a DC of 8.
- On a successful save: The target can makes an opportunity attack against the drone.
- On a failed save: The target suffers disadvantage on attack rolls and ability checks until the start of its next turn.
Spell Conduit
- Type: Action
- Range: Equal to the Warlock's spellcasting range
- Effect: Drones can be assigned to other players, allowing them to cast spells through the drones.
When a drone is assigned to another player, that player can cast a spell using the drone as the origin point. This action requires the drone to expend its action, and the player casting the spell must sacrifice one of their spell slots of equal level to the Warlock's spellcasting ability.
Attached Action
Action Type: Bonus Action
- Range: Equal to the Warlock's spellcasting range
- Move the Drone: The player can use the drone’s movement to reposition it on the battlefield.
- Transfer Control: The player can give the drone to another ally, allowing that ally to use it on their next turn.
are able to cast spells that can be casts as a reaction. in relation to the warlocks spell casting level
Description
The drones resemble tiny dragonflies, meticulously crafted from gleaming brass and iron, their delicate wings whirring as they flit through the air. Each drone features arcane engravings that pulse with a faint, dark energy, casting an eerie glow in the shadows. Their glass lens eyes shimmer with intelligence, reflecting the eldritch forces that empower them. As they dart effortlessly between obstacles, they leave trails of iridescent steam that dissolve into the air. Capable of creating chaotic distractions and channelling the Warlock's spells, these mechanical marvels embody the fusion of life and machine, serving as loyal guardians and instruments of arcane power.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/6/2024 4:30:32 PM
|
7
|
0
|
5e
|
Coming Soon
|
|
|
10/6/2024 5:45:47 PM
|
12
|
0
|
--
|
Coming Soon
|
|
|
10/23/2024 11:41:31 PM
|
24
|
1
|
--
|
Coming Soon
|
Comments