Medium Aberration, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 52 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +4
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

  • Multiattack: The Ablutophobic Horror makes two attacks: one with its claws and one with its bite.
  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   
     
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
     

 

 

 

Reactions

Filth Blast: When hit by a melee attack, the Ablutophobic Horror can expel a cloud of noxious filth in a 5-foot radius. Each creature in the area must succeed on a DC 12 Constitution saving throw or take 3d6 poison damage and become poisoned for 1 minute.

Legendary Actions

The Ablutophobic Horror can take three legendary actions on its turn. It can use only one of the following options.

  • Filth Blast: The Ablutophobic Horror expels a cloud of noxious filth in a 10-foot radius. Each creature in the area must succeed on a DC 12 Constitution saving throw or take 2d6 poison damage and become poisoned for 1 minute.
  • Contaminate: The Ablutophobic Horror can touch a creature within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or become infected with a disease that causes their body to deteriorate over time.
  • Hidden Attack: The Ablutophobic Horror can use its action to make a surprise attack against a creature within 10 feet of it that it has not yet seen or heard.

Description

The Ablutophobic Horror is a creature driven by an extreme fear of water and cleanliness. It has become a monstrous embodiment of filth and decay. It has a humanoid shape, but with skin that is cracked, peeling, and covered in grime and filth. Its hair is matted and full of debris. It is resistant to water-based attacks and spells. If forced to enter water, the creature takes damage and is hindered. The Ablutophobic Horror can expel a cloud of noxious filth that damages and weakens creatures caught within it. It can touch a creature to inflict a disease that causes the victim's body to deteriorate and become more susceptible to infection.

Lair and Lair Actions

 

  • A vast network of underground tunnels, filled with grime, filth, and stagnant water.
  • The walls are covered in mold, mildew, and strange, slimy growths.
  • The air is thick with the stench of decay and rot.
  • The lair is filled with the creature's hoard of filth, including discarded clothing, broken furniture, and other contaminated items.
  • There are several pools of stagnant water, which the Ablutophobic Horror avoids.
  • Lair Actions: The Ablutophobic Horror can take three lair actions on its turn. It can use only one of the following options.

  • Filth Cloud: The Ablutophobic Horror expels a cloud of noxious filth in a 15-foot radius. Each creature in the area must succeed on a DC 12 Constitution saving throw or take 3d6 poison damage and become poisoned for 1 minute.

  • Contaminated Water: The Ablutophobic Horror can cause a pool of stagnant water in its lair to become even more contaminated. Creatures who drink from or wade through this water must succeed on a DC 13 Constitution saving throw or become infected with a disease that causes their body to deteriorate over time.

  • Hidden Attack: The Ablutophobic Horror can use its action to make a surprise attack against a creature within 10 feet of it that it has not yet seen or heard.

 

 

 

Monster Tags: abberation

GoblinTracks

Comments

Posts Quoted:
Reply
Clear All Quotes