Restraining grip. The viromorgrem may attach itself to a creature after it hit its with an attack. If the bacterium is attached to a creature it moves. While attached the creature who has gotten affected by this automatically deals 1 damage to themselves if they try to attack the viromogrem.
Parasitic tendril. Melee weapon attack. +2 to hit. Reach 1 foot. One target. Hit: 2 (1d4) necrotic damage and the target must make a dc 10 con save or the viromogre regains hit points equal to half the damge dealt rounded down.
Micro stealth. The viromogrem may use its bonus action to grant itself advatange on stealth checks. While it has not latched onto a target all perception checks made to locate it also have disadvantage.
Description
Viromogrems attach to a host in order to drain their life force slowly sapping the targets energy. One of the difficult things about Viromogrem is that they are very hard to get rid of. Viromgrems do more then then that though.
The Viromogrems final strike. Once a viromogrem has killed its host it grows to become more powerful. Virogrems in the inphant stage aren't very intelligent but they no how to do one thing. After they kill one target they will grow from inphancy to childhood at which point they get more intelligent and harder to kill.
Dangerous features. Viromogrems are not very tough, but because of their size and abilities they are very hard to get rid of during this stage. Thus the smartest way to kill these creatures is to eliminate them early on.







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Posted Nov 22, 2024Here, what do you think of my creation