Small Elemental, Neutral
Armor Class 14
Hit Points 18 (2d10 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can turn gaseous and enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Sven's Training. Xenon can use the Fighter's Action Surge ability once per day. (Can perform an additional Action during their turn.)

Actions

Slam. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit:  1d8+2 bludgeoning damage.

Electrical Spark. Ranged Weapon Attack: 1d20+4  to hit, reach 30 ft., one target. Hit: 1d8+2  lightning damage.

Magic Boon (Poison Spray). Can take an action to cast the cantrip Poison Spray. Attack: 1d20+4  to hit, If hits, target takes 1d12 Poison damage.

Reactions

Poisonous Touch. Whenever a creature hits Xenon with a melee weapon attack, Xenon successfully hits with a Slam attack, or Xenon occupies a creatures space using their Air Form ability, Xenon can choose to project harmful gases at the creature. The creature must make a DC 14 Constitution Save or be Poisoned.


Giving

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