Medium Dragon, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +5, CON +7, WIS +5, CHA +6
Skills Deception +6, Perception +9, Stealth +5
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 18 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:

  1. Acid Breath. The dragon exhales acid in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.

  2. Slowing Breath. The dragon exhales a magical gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature suffers the following effects for 1 minute:

    • Speed reduced to 10 feet.
    • Can only take one action OR bonus action per turn, not both.
    • Attacks, saving throws, and ability checks have disadvantage.
    • Cannot take reactions.

    At the end of each of its turns, a creature can attempt a Constitution saving throw to end these effects early. On a success, all effects end immediately.

Legendary Actions

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.

  1. Laughing Haze (Costs 2 Actions). The dragon releases a magical haze in a 20-foot radius. Each creature in the area must succeed on a DC 16 Wisdom saving throw or be incapacitated with laughter until the end of their next turn. Creatures immune to being charmed are unaffected.

  2. Taunting Mimicry (Costs 1 Action). The dragon mimics a creature’s voice perfectly, causing confusion. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on its next attack roll or ability check.

  3. Tail Swipe (Costs 1 Action). The dragon makes a tail attack against a creature within 10 feet.

    • Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
    • Hit: 16 (2d8 + 5) bludgeoning damage.

Habitat: Hill

xXDarkishDemonXx

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