Medium Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 64 (14d10 + 56)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +3, CON +6, WIS +3, CHA +3
Skills Perception +6, Stealth +3
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic Draconic, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Void Dweller-Dragons dwell in empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the dragon glides on solar winds. Making the Immense journey through the void in an impossibly short time.

Chill of the Void- Cold damage delt by the void dragon ignores resistance to cold damage but, not to cold immunity.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapon. [Recharge 5-6]  Weapon attack 

Gravitic Breath.  The dragon exhales a 15-foot cube of powerful localized gravity, originating from the dragon.  Falling damage in the area increases to 1d10 per 10 feet fallen.  When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 13 Dexterity saving throw.  On a failure the creature is restrained.  On a success the creature’s speed is halved as long as it remains in the field.  A restrained creature repeats the saving throw at the end of its turn.  The field persists until the dragon’s breath recharges, and it can’t use gravitic breath twice consecutively. 

Stellar Flare Breath.  The dragon exhales star fire in a 15-foot cone.  Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Void Twist.  When the dragon is hit by a ranged attack, it can create a small rift in space to increase its AC by 2 against that attack.  If the attack misses because of this increase, the dragon can choose a creature within 30 feet to become the new target for that attack.  Use the original attack roll to determine if the attack hits the new target.

Legendary Actions

Legendary Actions

  • Detect
  • Tail Attack
  • Void Slip

Lair and Lair Actions

Reference Book

Monster Tags: Cult of the Dragoncontroller

Habitat: Arctic

Peachew24

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