Mod | Save | ||
---|---|---|---|
STR | 2 | -4 | -4 |
DEX | 10 | +0 | +0 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 6 | -2 | -2 |
CHA | 2 | -4 | -4 |
Metamorphosis. The scorpion begins with 3 Evolution Counters. One Evolution Counter is removed at the start of each of its turns. When this counter reaches 0, all conditions and magical effects are removed from the scorpion and it changes into a Harlequin Chrysalis. A newly formed chrysalis has Hit Points equal to its maximum.
Consume Carrion. The scorpion consumes a corpse that it can see within 5 feet that has been dead no more than 1 hour. The scorpion immediately loses 1 Evolution Encounter, triggering a metamorphosis into a Harlequin Chrysalis if the number of counters reaches 0.
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) Piercing damage, and 4 (1d6) Poison damage.
Description
Harlequin Scorpions are larger than traditional scorpions and known for their distinctive harlequin pattern. These freakish little imbeciles are quite weak and driven almost exclusively by carnivorous hunger. Battle triggers a unique defense mechanism that rapidly accelerates their maturation, often surprising and overwhelming their opponents. They typically travel in large packs, cannibalizing the dead to accelerate their growth. They will always prioritize consuming flesh over attacking.
After a few rounds of combat, the scorpions begin their metamorphosis by spinning a chrysalis from meat, blood, and silk. Their defensive capabilities skyrocket at the cost of speed—all of it. While locked in place, they are far from defenseless—the chrysalis is covered in tiny, poisonous spines that they can shoot at nearby foes. The perceived helplessness is yet another trick to lure foes in or reduce their vigilance while they rapidly transform, absorbing those who fall to further speed up their development.
Their final form is where the true danger lies as Harlequin Hornets possess deadly poison, razor-sharp pincers, and a powerful stinger. Their hide is resistant to magic and their powerful hunger allows for rapid regeneration. Perhaps the most dangerous aspect is the speed granted by their wings, allowing them to catch up with adventurers foolish enough to let them reach their final form and made worse by their paralytic sting.
These monsters are best avoided—at best, you massacre a bunch of helpless bugs and at worst, a total party kill by CR 1/2 creatures. Adventurers who do confront them should remember two rules—burn the bodies and let none escape. Smart adventurers flee from the scorpions, while foolish ones wait until the chyrsalis stage and often find themselves overrun by the speedy hornets. Harlequins can complete a metamorphosis outside of combat, the process is much lengthier and the resulting hornets tend to operate in much smaller groups. Only the hornets can reproduce, leading many to travel alone in search of a mate.
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