Medium Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 25 ft., fly 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Necrotic
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spectral Shielding.
The Sentinel can project a shield of energy around itself or an ally within 10 feet, granting +2 AC to the target until the start of its next turn.

Haunting Presence.
Any creature that starts its turn within 10 feet of the Sentinel must make a DC 13 Wisdom saving throw or have disadvantage on its next attack roll.

Ethereal Step.                                                                                                                                  The Spectral Sentinel can move through other creatures and objects as if they were difficult terrain.

Actions

Ethereal Strike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 3) force damage.

Spectral Lunge (Recharge 5-6).
The Sentinel rushes forward in a straight line up to 30 feet, passing through creatures. Each creature in its path must make a DC 13 Dexterity saving throw or take 20 (4d8) necrotic damage.

 

Description

Spectral Sentinels are constructs imbued with ghostly energy, serving as guardians for ancient crypts or magical secrets. They hover silently, protecting their designated area with unwavering determination, often conjuring shields of energy to defend allies or intimidate intruders.

SentientSteel

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