Medium Humanoid (Demon), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 12 (1d4)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
9 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +4
Damage Vulnerabilities Radiant
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Demonkin. The blood of Demonkin is toxic to natural life, and slowly will corrupt the natural ground it falls on. If ingested the target will be poisoned for one hour. 

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +3 to hit, range 60/300 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Description

Ungors, which means "no Horns" are not as strong, tough, intelligent or robust of the frame as the Gors, but they more than makeup for it in sheer malevolence. Ungors are equal in size to men, and typically feature the hooves of a goat yet possess a human-shaped face. They are physically smaller than other Beastmen and their horns are less impressive and less numerous.

Within the violent hierarchy of the Beastmen tribes, the Ungors are an apathetic and lowly breed that stands among the lowest classes of Beastmen society. They serve as workers, foot soldiers, and resentful victims to the brutish whims and bullying of their larger brethren. Due to this, they can never truly occupy the higher echelons of their tribe, and are forever forced to live a life of poverty and suffering, a miserable state that is low for even the foulest Beastmen.

Habitat: ForestGrasslandHill

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