Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Innate Spellcasting. The "huntress's" innate
spellcasting ability is Wisdom (save DC 13). She can
innately cast the following spells, requiring no
components:
1/day: ensnaring strike, hunter's mark, entangle
Multiattack. The "huntress" makes one attack with
her Blowgun of Marking and one attack with her light
crossbow.
Blowgun of Marking. Ranged Weapon Attack: +5 to
hit, range 25/100 ft., one target. Hit: 1 piercing
damage. The target must succeed on a DC 14
Dexterity saving throw or be affected by the faerie
fire spell.
Light Crossbow. Ranged Weapon Attack: +5 to hit,
range 80/320 ft., one target. Hit: 1d6+3 piercing
damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.
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