| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 15 | +2 | +2 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 16 | +3 | +9 |
| CHA | 22 | +6 | +6 |
Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.
Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.
Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
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Posted Sep 5, 2026The sage advice compendium helps describe what's a magical effect or not. - https://www.dndbeyond.com/sources/dnd/sac/sage-advice-compendium#SA224
Based on that the Balor's explosion isn't magical, just part of his physicality the same way a Dragon produces fire is part of theirs.
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Posted Nov 3, 2026I think that the weapons dissipate if it wants them to or if they are too far from the balrog.
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Posted Nov 3, 2026Notes: way cooler artwork, but its weapons don't look like a sword or whip. It is significantly stronger now, and overall I like the change.
Modifications: for a Lord of the Rings balrog, just remove flying speed
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Posted Nov 4, 2026I’m all for looting equipment from monsters, but you would probably need specialized gloves or even a whole suit of armor to hold one of those weapons without being instantly fried.
Then again if I were running a Balor, I might be inclined to give it more traditional weapons instead.