Mod | Save | ||
---|---|---|---|
STR | 23 | +6 | +6 |
DEX | 16 | +3 | +3 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 14 | +2 | +2 |
CHA | 12 | +1 | +1 |
Multiattack. The behir makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.
Art depicts Behirs as having 8 legs, unless two pairs are invisible...
I don't think the image shows all of them. The art shows 5 pairs of legs (two near the top, two in the middle, and a pair of haunches close to the bottom of the image), but I think it's safe to presume there are another pair down there out of frame.
I like the image butcthey could have portrait him in his full size.
For stats, his climb speed now matches his walking speed which is nice.
For his bite the dmg got split to make piercing and lightning dmg which increase the total by 8! He doesnt have to hit his constrikt anymore which is strange compared to other monsters because he already had the auto feat. But he can grapple multiple foes i guess(?) Also the save is 2 higher which is very very good. The dmg got lowered by 6 total which is ok with the high save.
His lightning breath got 70 feet range so he ca fight back those pesky archers. And his swallow I an bonus action now. So getting grapple and instant nommed its not an attack but a second save. Everything else is the same.
In my opinion an interesting change. I like that they need tobmake a save and the high range of the breath attack.