Medium Dragon (Metallic), Chaotic Good
AC 15    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., burrow 15 ft., fly 60 ft.
Mod Save
STR 15 +2 +2
DEX 10 +0 +2
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 13 +1 +1
Skills Perception +4, Stealth +2
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Habitat: Desert

Treasure:  Arcana

Monster Manual, pg. 54

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