AC
13
Initiative
+1 (11)
HP
51
(6d10 + 18)
Speed
30 ft., climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 13 | +1 | +1 |
CON | 16 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 12 | +1 | +1 |
CHA | 5 | -3 | -3 |
Skills
Perception +5
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
CR
2 (XP 450; PB +2)
Traits
Spider Climb. The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Paralyzing Tentacles. Constitution Saving Throw: DC 12, one creature the carrion crawler can see within 10 feet. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Its Paralyzing Tentacles attack has a major oversight; being a Dexterity saving throw instead of a Constitution saving throw makes it so you are Paralyzed for the entire duration, because while Paralyzed you automatically fail all Dexterity saving throws.
One of the fiends from the Sigil monster book had the same thing
Subsequent saves should be Con?
Nah let the CR bug paralyse for an entire minute off a single failed save , it will be funny
To anyone saying the paralysed condition is an oversight... Yes it's confusing, but consider this:
The paralysis is a secondary condition, so doesn't apply to the save of the poison. It only exists while the poison is active - and thus isn't considered in the save. It's sort of an after effect, in my opinion.It's sort of like a flow chart -
If poison save fail - consider paralysis
If poison save succeed - ignore paralysis
You consider it a poison with no additional effects for the sake of the save and the paralysis is the extra step.
I know it's worded confusingly, but I have a feeling this is what they meant rather than forgetting their own rules. Especially on a CR2 baby.
Sure but like once you fail that initial save you are poisoned and paralysed, so any of the subsequent saves that would end it before it reaches its minute long duration become automatic fails, you don’t like temporarily become unpoisoned to make the save again
The lack of proofreading is concerning
This has my vote. Makes more sense anyway: Dex to initially avoid tentacles, Con to resist the poison.
Yeah there’s no way this would have been missed if it had seen active playtesting
That would be my call when dming too
Yeah Dex for tentacles and con for poison would be a LOT easier
Yes, most sensible ruling.
its technically able to be gotten out of if you have freedom of movement to negate the paralyzed condition.
Let's be honest, they repeatedly forget their own rules in 5e, so im not surprise they did it here, it will be change in first errata to con and everyone will be happy
As far as I'm understanding it?
Carrion Paralyzing Tentacle: DC 12 DEX save to avoid.
If failed? You're poisoned with a contact paralysis poison. (Carrion Mucus)
Treat the following rolls as rolling against the item (Carrion Mucus) (DC 13 CON Save). That's unless the Carrion grapples the target.
The tentacles paralyze via being coated in the mucus. They don't automatically grapple, or it'd say. They basically just smack you to apply the poison.
Seems you were right and the save has been changed to constitution now.
I love the new artwork. So intimidating.
For stats, first of all thank the gods that they changed the paralyzing tentacle save to con so its not a perma stun.
Got a better perception now which is nice. Will keep the keen smell of the old one. Was just more flavour to it.
His bite attack has 3 dmg more now. The tentacle is not an attack roll anymore and the dc is lower than before and lost the dmg for the hit.
Overall slightly weaker i guess but still a nice monster