AC
17
Initiative
-1 (9)
HP
147
(14d10 + 70)
Speed
30 ft., burrow 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 8 | -1 | -1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
Vulnerabilities
Thunder
Immunities
Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Primordial (Terran)
CR
5 (XP 1,800; PB +3)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.







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Posted Feb 7, 2025the loss of bps resistance is brutal given they kept their vulnerability to thunder
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Posted Feb 14, 2025What Skill gives one knowledge about Elementals, as well as other creatures??
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Posted Feb 14, 2025Tasha's Cauldron has info about this, Arcana for elementals
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Posted Mar 13, 2025In my opinion the earth elemental has by far the biggest glow up in terms of design, from any creature in the 2024 monster manual.
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Posted May 6, 2025One of the best artworks compared to the old one!
Got 21 hp more now and thats it. Oh and they added a range attack which is nice.
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Posted Sep 9, 2025Interesting changes
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Posted Oct 14, 2025love the new art
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Posted Dec 13, 2025Yeah I wan to have a chat with the person who thought losing the resistance to BPS was a good thought idea.
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Posted Dec 17, 2025I posted this reply to someone wondering why Gargoyles lost their nonmagical BPS resistance, and I think it’s worth repeating.
They’ve actually done this with all the monsters that have resistance to nonmagical damage, or at least all the ones I’ve seen. I’m pretty sure the reason is because it’s not as fun for martial classes when only spellcasters can deal substantial damage to the enemy, plus it makes magic items feel like a requirement rather than just a fun thing to have.
Also it’s worth noting that every monster that had their nonmagical damage resistances removed has also gotten their HP buffed, so they’re basically resistant to everything. While it makes sense for a creature made of enchanted stone to be highly resistant to swords and spears, it also makes sense for them to be resistant to blasts of fire and magic missiles. I think it’s a reasonable approach to take, and it saves DMs the hassle of having to divide every instance of damage by two.