AC
13
Initiative
+2 (12)
HP
22
(5d8)
Speed
10 ft., fly 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 14 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 3 | -4 | -4 |
Senses
Passive Perception 10
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Flyby. The wasp doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Sting. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage.
Wasp gained 1 AC, 9HP, and the Flyby feature. Sting's damage now includes the poison damage, which is changed from 3d6 to 2d4, instead of the saving throw, and the poison's paralysis when reducing a character to zero hitpoints is removed.
Best way to utilize? Look at what happens when sugar is mixed with acid. Reflavor these guys as bees that a black dragon cultivated. Have a huge pool of honey, which is 90% sugar. Black dragon uses breath and dives into the pool of honey, coming out in steaming armor, raising AC.
Fusion time! Revert back to old 3d6 poison and add back the saving throw. Simple.
Also, as with the giant rat, wouldn't want to be in that situation.