AC
18
Initiative
+3 (13)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | -1 | -1 |
Gear
Half Plate Armor, Longbow, Longsword, Shield
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.







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Posted Sep 12, 2025Can you please tell me why the sword is awesome in this humanoid's hands , and crap in mine ?
This breaks the realism in a fantasy world rule in DnD surely.
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Posted Oct 27, 2025I'm sure it's fine to give a creature that attacks at advantage a 4d10+1 (5 to 41) damage crit.
And I'm sure it's also fine to make an armored warrior a glass cannon that does 3-21 damage on a normal hit, when you may be facing a level 1 to 3 party.
I don't know why they made some creatures so swingy and crit-nasty.
Knights using crossbows now make 2 attacks at 2d10+1d8 damage, (3-28), but only +2 to hit, like they're spraying AK47s.