AC
12
Initiative
+2 (12)
HP
45
(6d10 + 12)
Speed
5 ft., swim 40 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 14 | +2 | +2 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 4 | -3 | -3 |
Skills
Perception +2
Senses
Blindsight 60 ft., Passive Perception 12
Languages
--
CR
2 (XP 450; PB +2)
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
YESS!!! THEY FINALLY ADDED HUNTER SHARK!!!
A simple great white. Nothing more, nothing less. Great pairing for Sahuagin.
Gained a comedic 5ft. land movement speed. Killer great white flopping towards you, slowly suffocating. A little strange, but funny. Dexterity score was actually raised from 13 to 14, changing the modifier from +1 to +2. Blindsight's range was also increased from 30ft to 60ft.
Blood Frenzy was worked into the bite, similar to other monsters, but the Bite's damage was increased from 13(2d8+4) with a maximum of 20 piercing, to 14(3d6+4) with a maximum of 22 piercing.
In a nutshell, the Hunter Shark got nothing but some minor buffs. More damage, higher Dex, and more blindsight are good changes for it. Since there's nothing that the old one has that this guy doesn't, there will be no fusion for Bruce here.
My Druid/Monk gets an extra 10ft, which is hilarious
It's AC also increased do to the fact that the Dex mod increased