AC
14
Initiative
+3 (13)
HP
68
(8d10 + 24)
Speed
30 ft., fly 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | -1 | -1 |
Actions
Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.







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Posted Mar 30, 2025So they never run out of tail spikes, then? Just shoot forever?
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Posted Apr 8, 2025Thank Pelor I don't have to track its tail spikes regrowth anymore. What did it matter that it had specifically 24 tail spikes on a given day? That's 8 rounds of combat with 3 attacks each. This thing will live for like, 2-4 rounds. Just say it regrows it immediately - much cooler that way anyway
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Posted May 15, 2025This is not what I thought of when I hear the word Manticore. That is straight up freaky. Kill it with fireball.
Lost the Tail Spike Regrowth trait, which doesn't make sense. It makes sense that they have a limited number of tail spikes, so why remove it?
Used to have a Bite attack that dealt 7(1d8+3) piercing and a Claw that dealt 6(1d6+3) slashing. Now has a Rend that deals 7(1d8+3) slashing. Tail spike is unchanged.
Not much going for this freaky Manticore.
Fusion time! I'd like the Tail Spike Regrowth back. It makes biological sense!
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Posted Aug 10, 2025"biological sense!" NO, science has no place in a fantasy game. In this sense, the GM has all the say in how this works. The "Rend" attack can be anything the GM decides, a bite, claw or tail. Players that comment on GM stuff should at least run a game first. If you don't then you simply don't get it.
You can add spike re-growth if you want it but without it, you'll probably get the same amount of rounds with it cause the average combat never goes past 3 rounds.
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Posted Dec 17, 2025Deleted
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Posted Dec 17, 2025To be fair monsters that use bows and crossbows don’t have a limited amount of ammunition listed on their stat blocks either
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Posted Jan 24, 2026Yep. Forever. DMs have no flexibility at all. Nor do they have access to any past resources that assist DMs in building an encounter based off Manticores of the past. Manticores can just shoot spikes forever...
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Posted Jan 24, 2026So...you were having your players go 8 rounds against Manticores? I am pretty confident it was removed because no one was having combat last that long against one.
"It makes biological sense" Sense and logic need not be applied to DnD.