AC
12
Initiative
+4 (14)
HP
27
(6d8)
Speed
30 ft., climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 15 | +2 | +2 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 14 | +2 | +2 |
CHA | 16 | +3 | +3 |
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Senses
Passive Perception 16
Languages
Common plus one other language
CR
1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
I understand the desire to remove species from monster types, but how is this a substitute for a Duergar?
I was just thinking the same thing. It is nothing like the Duergar.
It's because they're the same CR. No other reason, unfortunately
Honestly for Duergar, I would just use the Duergar Soulblade from MotM. They have same HP, Challenge, and features as the original basic one, the only difference is that the weapon and AC are different, but it's much closer than this.
The major updates to 2024 MM seem to be format changes and mechanical changes to hit points, resistances (no more non-magical BPS), and spell-like abilities replacing actual spell lists. I will continue to use 2014 stat blocks (MM or MotM) when needed since they are not game breaking. I'm mostly disappointed about going away from some canon adversaries in Underdark campaigns (Drow and Duergar). Not giving up on the game. Not demanding a refund on an otherwise decent update. Just a little disappointed.
These guys work pretty well with Bandits for a low-level party.