Ring of Mind Shielding. Wuldric wears a ring of mind shielding, which prevents his thoughts from being discerned by magical means. If he dies while wearing this ring, his soul would become trapped within it.
Spellcasting. Wuldric casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor, mage hand
1/day each: ray of enfeeblement, hellish rebuke, hold person, counterspell
Multiattack. Wulbric makes two Mace or Blood Bolt attacks.
Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Blood Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Hematoxic Coagulation. Wuldric targets one creature he can see within 60 feet of him. The target must make a DC 13 Charisma saving throw. On a failed save, the target takes 12 (2d8 + 3) necrotic damage and is paralyzed until the end of Wulbric’s next turn. On a successful save, the target takes half as much damage and isn't paralyzed.
Description
Wuldric's primary aim is to continue to delight in the consumption of mortal flesh, which he has become addicted to in spite of himself. He needs flesh. He must have it. In order to satisfy his ever-growing appetite, new members are occasionally fed the corrupted meat, turning them into cultists who can help collect victims and spread Lord Sebastian’s influence. He does everything he can to keep these activities a secret.
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