Trait Name. weirdly tasty looking
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. beam roll d6
- d6 lightning damage
- d6 fire damage
- d6 cold damage
- d6 poison damage
- d6 necrotic damage
- d6 zatob damage
flyyyyyy
fly for two minutes
Reaction Name hover
zatob rises 1foot into the air and can move 5 foot along the X Y Z axis.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name raise (cooldown two actions)
lift object / animal into the air two feet
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
unexplainble
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
my baby