Medium Humanoid (High-Elf), Chaotic Neutral
AC 16    Initiative +4 (14)
HP 45 (5d8 + 10)
Speed
Mod Save
STR 12 +1 +1
DEX 18 +4 +4
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 14 +2 +2
Skills Stealth +2
Vulnerabilities Lightning
Immunities Charmed
Senses Passive Perception 18
Languages --
CR 2 (XP 450; PB +2)
Traits

Traits & Abilities

  • Fey Ancestry: Advantage on saving throws against being charmed, immune to magical sleep.
  • Cunning Action: Bonus action to Dash, Disengage, or Hide.
  • Sneak Attack (3d6): Once per turn, deals an extra 3d6 damage to a creature if it has an ally within 5 feet or if attacking with advantage.
  • Evasion: On Dexterity saving throws that require half damage, take no damage on success and half damage on failure.
  • Uncanny Dodge (Reaction): Halve the damage from an attack that hits.
  • Darkness-Touched Blade:
    • Damage: 1d6+4 piercing + 1d6 necrotic (magical).
    • Effect: On hit, the target must succeed on a DC 13 Constitution save or suffer Disadvantage on Wisdom saving throws for 1 minute.
Actions
  • Multiattack:
    • Two attacks with the Darkness-Touched Blade.
    • One attack can be used for Sneak Attack if it qualifies.
  • Shadow Step (Recharge 5-6): As a bonus action, teleport up to 30 ft. to an unoccupied space in dim light or darkness.
  • Uses Stealth aggressively, hiding between attacks.
  • Flanks with the wolves to ensure Sneak Attack.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Medium Humanoid (Elf), Chaotic Neutral
AC: 16 (Studded Leather + Dexterity)
HP: 45 (5d8+10)
Speed: 30 ft.
STR 12 (+1), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 10 (+0), CHA 14 (+2)
Saving Throws: Dexterity +7, Intelligence +4
Skills: Stealth +9, Acrobatics +7, Perception +5, Insight +5, Deception +5, Sleight of Hand +7
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Common, Elvish, Infernal
Proficiency Bonus: +3

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Auggnation

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