Medium Undead (Human, Shapechanger), Chaotic Evil
Armor Class 13 in humanoid form, 12 in wolf or hybrid form
Hit Points 64 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Resistances Piercing, Slashing
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Resistance. There is no blood in this creature. Resistant to slashing and piercing damage.

Actions

Multiattack. One with its bite and one with its claws (hybrid form).

Bite  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Infected Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage. DC 14 Constitution saving throw. On a failed save target takes 4 necrotic damage.

Description

A undead werewolf is a savage predator that can appear in it's terrifying hybrid form—a furred and well-muscled undead humanoid body topped by a ravening wolf’s head.

Monster Tags: undead

Habitat: ForestHill

ZackScott

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