Small Monstrosity, Neutral
AC 16    Initiative +0 (10)
HP 20 (3d6 + 9)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 11 +0 +0
CON 17 +3 +3
Mod Save
INT 2 -4 -4
WIS 1 -5 -5
CHA 4 -3 -3
Vulnerabilities Fire
Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 5
Languages Incomprehensible Giggling
CR 1/8 (XP 25; PB +2)
Traits

Charge. Strength Saving Throw: DC 10, a target the Meatbag hits with a melee attack after moving 20 feet straight toward it. Failure: The target is knocked Prone.

Actions

Trample. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Reactions

Sacrifice Play. When an ally of the Meatbag that it can see is targeted by an attack, the Meatbag can move up to half if its Speed without provoking Opportunity Attacks. If it ends its turn within 5 feet of the ally targeted, it can force the attacker to target it instead.

Description

Part Monster, Part Food, All Gross

Something is wrong with you. I mean seriously, you can smell that thing, right? That can't be healthy. This familiar excels at keeping you safe and can be a perfectly great companion if you don't have eyes... or a nose... or self-respect.

Monster Tags: monstrosity

Habitat: Any

Treasure:  None

Razmus

Comments

Posts Quoted:
Reply
Clear All Quotes