Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 11 | +0 | +0 |
CON | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 1 | -5 | -5 |
CHA | 4 | -3 | -3 |
Charge. Strength Saving Throw: DC 10, a target the Meatbag hits with a melee attack after moving 20 feet straight toward it. Failure: The target is knocked Prone.
Trample. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Sacrifice Play. When an ally of the Meatbag that it can see is targeted by an attack, the Meatbag can move up to half if its Speed without provoking Opportunity Attacks. If it ends its turn within 5 feet of the ally targeted, it can force the attacker to target it instead.
Description
Part Monster, Part Food, All Gross
Something is wrong with you. I mean seriously, you can smell that thing, right? That can't be healthy. This familiar excels at keeping you safe and can be a perfectly great companion if you don't have eyes... or a nose... or self-respect.
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