Medium Monstrosity, Unaligned
AC 18 (natural armor)    Initiative -5 (5)
HP 43 (5d8 + 20)
Speed 0 ft.
Mod Save
STR 8 -1 -1
DEX 1 -5 -5
CON 18 +4 +4
Mod Save
INT 3 -4 -4
WIS 12 +1 +1
CHA 4 -3 -3
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Blinded, Deafened, Exhaustion, Frightened, Poisoned, Prone
Senses Blindsight 60 ft. (blind beyond this), Passive Perception 11
Languages --
CR 2 (XP 450; PB +2)
Traits

Metamorphosis. The chrysalis begins with 3 Evolution Counters. One Evolution Counter is removed at the start of each of its turns. When this counter reaches 0, all conditions and magical effects are removed from the chrysalis and it changes into a Harlequin Hornet. A newly formed hornet has Hit Points equal to its maximum.

Stationary. The chrysalis automatically fails Dexterity ability checks and saving throws.

Spiked Shell. When hit by a melee attack within 10 feet, the chrysalis deals 7 (2d6) Piercing damage to the attacker.

Actions

Absorb Flesh. The chrysalis absorbs all corpses within 10 feet of it that have been dead no more than 1 hour. The chrysalis immediately loses 1 Evolution Encounter for each corpse absorbed, triggering a metamorphosis into a Harlequin Hornet if the number of counters reaches 0.

Needle Spray. The chrysalis targets up to two creatures within 60 feet to make a Dexterity saving throw (DC 11) or take 4 (1d8) Piercing damage and 5 (1d8) Poison damage or half damage on a successful save.

Description

Harlequin Scorpions are larger than traditional scorpions and known for their distinctive harlequin pattern. These freakish little imbeciles are quite weak and driven almost exclusively by carnivorous hunger. Battle triggers a unique defense mechanism that rapidly accelerates their maturation, often surprising and overwhelming their opponents. They typically travel in large packs, cannibalizing the dead to accelerate their growth. They will always prioritize consuming flesh over attacking.

After a few rounds of combat, the scorpions begin their metamorphosis by spinning a chrysalis from meat, blood, and silk. Their defensive capabilities skyrocket at the cost of speed—all of it. While locked in place, they are far from defenseless—the chrysalis is covered in tiny, poisonous spines that they can shoot at nearby foes. The perceived helplessness is yet another trick to lure foes in or reduce their vigilance while they rapidly transform, absorbing those who fall to further speed up their development.

Their final form is where the true danger lies as Harlequin Hornets possess deadly poison, razor-sharp pincers, and a powerful stinger. Their hide is resistant to magic and their powerful hunger allows for rapid regeneration. Perhaps the most dangerous aspect is the speed granted by their wings, allowing them to catch up with adventurers foolish enough to let them reach their final form and made worse by their paralytic sting.

These monsters are best avoided—at best, you massacre a bunch of helpless bugs and at worst, a total party kill by CR 1/2 creatures. Adventurers who do confront them should remember two rules—burn the bodies and let none escape. Smart adventurers flee from the scorpions, while foolish ones wait until the chyrsalis stage and often find themselves overrun by the speedy hornets. Harlequins can complete a metamorphosis outside of combat, the process is much lengthier and the resulting hornets tend to operate in much smaller groups. Only the hornets can reproduce, leading many to travel alone in search of a mate.

Previous Versions

Name Date Modified Views Adds Version Actions
3/5/2025 8:30:51 PM
6
1
Alpha
Coming Soon

Monster Tags: monstrosity

Habitat: DesertUnderdarkUrban

Treasure:  None

Razmus

Comments

Posts Quoted:
Reply
Clear All Quotes