Medium Monstrosity, Chaotic Evil
Armor Class 13 (shield)
Hit Points 16 (4d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Rampage. When the ungor reduces a creature to 0 hit points with a melee attack on its turn, the ungor can take a bonus action to move up to half its speed and make a bite or horn attack.

Actions

Bite/Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Ungors, which means “not-quite right Gors”, “other Gors” or "no Horns" are not as strong, tough, intelligent or robust of frame as the Gors, but they more than make up for it in sheer malevolence. Ungors are equal in size to men, and typically feature the hooves of a goat yet possess a human shaped face. They are physically smaller than other Beastmen and their horns are less impressive and less numerous.

Within the violent hierarchy of the Beastmen tribes, the Ungors are a pathetic and lowly breed that stands among the lowest classes of Beastmen society, only surpassed by the unlucky Turnskins and Brays. They serve as workers, foot soldiers, and resentful victims to the brutish whims and bullying of their larger brethren. Due to this, they can never truly occupy the higher echelons of their tribe, and are forever forced to live a life of poverty and suffering, a miserable state that is low for even the most foul Beastmen.

Habitat: DesertForestGrasslandHill

JohnTrott

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