| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +4 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 18 | +4 | +7 |
Energy Mastery. Spells Ulwai cast ignore Resistance to lightning damage. In addition, when she rolls damage for a spell she cast that deals damage of that type, Ulwai can treat any 1 on a damage die as a 2.
Jack of All Trades. Ulwai adds half her proficiency bonus rounded down (+2) to any ability check she makes that isn't included in the proficiency bonuses listed above.
Metamagician. Ulwai has a maximum of 4 sorcerery points used to augment her spellcasting abilities, and thus can use the following metamagic options:
Quicken Spell (2 Points): Ulwai casts a spell that has a casting time of 1 action, and changes the casting time to 1 bonus action for this casting.
Twinned Spell: Ulwai spends sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
Song of Rest. Friendly creatures who hear Ulwai perform while spending Hit Dice at the end of a short rest (including Ulwai herself) regain an extra 1d8 hit points.
Spellcasting. Ulwai is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Ulwai has following Sorcerer and Bard spells prepared:
Cantrips (at will): Bright Sparks, Dancing Lights, Gust, Mage Hand, Shocking Grasp, Sorcerous Burst, Thunderclap, Vicious Mockery
1st level (4 slots): Absorb Elements, Command, Cure Wounds, Shield, Thunderwave, Witch Bolt
2nd level (3 slots): Dragons Breath, Enthrall, Heat Metal, Shatter, Suggestion
3rd level (3 slots): Dispel Magic, Lightning Bolt
4th level (3 slots): Can upcast lower level spells*
5th level (1 slots): Can upcast lower level spells*
Multiattack. Ulwai can make 2 attacks when she uses the Attack action.
Longbow +1. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 5) piercing damage, and an additional 5 (1d8) thunder damage when using Voltage Ammunition (20 Arrows).
Staff of Thunder and Lightning. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning and 8 (2d6) lightning damage.
Whip +1. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 5) slashing damage.
Combative Inspiration (3/Short Rest). Ulwai grants a Bardic Inspiration die, a d8, to one creature other than herself within 60 feet who can hear her. Within 10 minutes, the creature can expend the die to roll it and add it to an ability check, attack roll, or saving throw, or use a reaction to roll the die and add the number rolled to its AC against that attack. This may be done after the d20 roll but before the result is declared. A creature can only have one Bardic Inspiration die at a time.
Chromatic Infusion (1/Long Rest). Ulwai touches a simple or martial weapon and infuses it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits.
Sorcerous Conversion. Ulwai can exchange her sorcery points and spell slots for each other in the following pattern: 1st = 2 points, 2nd = 3 points, 3rd = 5 points, 4th = 6 points, 5th = 7 points.
Tempestuous Flight. Ulwai causes gusts of air to surround herself before or after she casts a spell of 1st level or higher that allows her to fly up to 10 ft. without provoking opportunity attacks.
Reactive Resistance (4/Long Rest). Trigger: Ulwai takes acid, cold, fire, lightning, or poison damage. Response: Ulwai gains resistance to that instance of damage.
Previous Versions
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3/12/2025 6:34:11 PM
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18
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2/12/2026 6:33:04 AM
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25
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Coming Soon
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