Huge Undead, Neutral Evil
Armor Class 10 (natural armor)
Hit Points 65 (7d12 + 20)
Speed 20 ft.
STR
20 (+5)
DEX
6 (-2)
CON
19 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Blindsight 10 ft. (blind beyond this radius), Tremorsense 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal dead tree.

Undead Fortitude. If damage reduces the undying tree to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undying tree drops to 1 hit point instead.

 
Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the undying tree. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 7 (2d6) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A tree that has awakened through the corruption of necromancy or unholy means. Rotted growth spots the tree from root to limbs.

Monster Tags: Misc Creature

Habitat: ForestUrban

Darfer

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