False Appearance. While the tree remains motionless, it is indistinguishable from a normal dead tree.
Undead Fortitude. If damage reduces the undying tree to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undying tree drops to 1 hit point instead.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the undying tree. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 7 (2d6) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
A tree that has awakened through the corruption of necromancy or unholy means. Rotted growth spots the tree from root to limbs.
Comments