Small Undead, Neutral Evil
Armor Class 6 (natural armor)
Hit Points 12 (3d6 + 2)
Speed 20 ft.
STR
5 (-3)
DEX
6 (-2)
CON
13 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Blindsight 5 ft. (blind beyond this radius), Tremorsense 30 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the shrub remains motionless, it is indistinguishable from a normal dead shrub.

Undead Fortitude. If damage reduces the undying shrub to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undying shrub drops to 1 hit point instead.

 
Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.

Description

Small vegetation and shrubbery that has awakened through the corruption of necromancy or unholy means.

Monster Tags: Misc Creature

Habitat: ForestUrban

Darfer

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