Armor Class
6
(natural armor)
Hit Points
12
(3d6 + 2)
Speed
20 ft.
STR
5
(-3)
DEX
6
(-2)
CON
13
(+1)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Skills
Stealth +2
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Damage Immunities
Poison
Condition Immunities
Blinded, Deafened, Exhaustion, Poisoned
Senses
Blindsight 5 ft. (blind beyond this radius), Tremorsense 30 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the shrub remains motionless, it is indistinguishable from a normal dead shrub.
Undead Fortitude. If damage reduces the undying shrub to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undying shrub drops to 1 hit point instead.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.
Description
Small vegetation and shrubbery that has awakened through the corruption of necromancy or unholy means.
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