AC
15
Natural Armor
Initiative
+3 (13)
HP
20
(4d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 5 | -3 | -3 |
Immunities
Acid, Necrotic, Poison; Blinded, Deafened, Exhaustion, Poisoned
Senses
Truesight, Passive Perception 5
Languages
Common
CR
2 (XP 450; PB +2)
Actions
Lunge. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d6 + 3) Necrotic damage. The target must make a CON 8 roll. On fail, the target is charmed and under the control of the hive mind and must make a CON saving throw at the end of its every turn to break free. The CON requirement increases by 1 every three turns the target is under control.
Description
A statue that seems to be affected by some blight, with the infection growing upon it. It has a connected hivemind to its master and any other statues under the control of the same master.
Comments