| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 18 | +4 | +11 |
| CON | 18 | +4 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 23 | +6 | +13 |
| WIS | 16 | +3 | +10 |
| CHA | 18 | +4 | +4 |
Legendary Resistance (6/Day, or 7/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.
Final Fight. When the lich drops to 0 hit points, he opens a portal to the Shadowfell. He steps through the portal, regaining 300 hit points and all spell slots. He also gains mythic actions.
Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst. Melee or Ranged Attack Roll: +12 to hit, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage plus 13 (1d12 + 7) necrotic damage.
Paralyzing Touch. Melee Attack Roll: +12 to hit, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage plus 13 (1d12 + 7) necrotic damage, and the target has the Paralyzed condition until the start of the lich’s next turn.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 22):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door (only to Shadowfell), Plane Shift (only to Shadowfell)
1/Day Each: Chain Lightning, Finger of Death], Power Word Kill, Scrying
Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.
Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6)Necrotic damage. Success: Half damage. Failure or Success: The lich can’t take this action again until the start of its next turn.
Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn.
Mythic Action Uses: 5 (5 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.
Deathly Teleport. The lich teleports up to 120 feet to an unoccupied space it can see, and each creature within 20 feet of the space it left takes 22 (4d10) Necrotic damage.
Disrupt Life. Constitution Saving Throw: DC 24, each creature that isn’t an Undead in a 40-foot Emanation originating from the lich. Failure: 62 (18d6)Necrotic damage. Success: Half damage.
Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn.
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