Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +6 |
DEX | 18 | +4 | +8 |
CON | 14 | +2 | +6 |
Mod | Save | ||
---|---|---|---|
INT | 18 | +4 | +8 |
WIS | 16 | +3 | +3 |
CHA | 10 | +0 | +0 |
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Spellcasting. The Abishai is a 8-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Abishai has following wizards spells prepared:
Cantrips (at will): Acid Splash, Blade Ward, True Strike, Poison Spray , Message
1st level (4 slots): Detect Magic , Shield , Find Familiar , Identify
2nd Level ( 2 slots): Enlarge/reduce, Mirror Image , Melf's Acid Arrow , Dragon's Breath
Multiattack. The abishai makes one Bite attack and two Scimitar attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage plus 9 (2d8) acid damage.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) force damage.
Creeping Darkness (Recharge 6). The abishai casts Darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.
Shadow Stealth. While in dim light or darkness, the abishai takes the Hide action.
Description
Zathis is the servant of Voaraghamanthar , he plays his role as leader of a lizardfolk tribe in order te help the dragon get his hand on the twin crowns of myrmoran.
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